You could even select just one edge of that side, or work with individual vertices (the corner points that connect edges). You can either move the whole object around (or apply various other transformations to it, like resizing or rotating it), or you can break it down into its components and work with them.įor example, with a cube, you may select one of its sides and modify it. ![]() The main workflow revolves around modifying those shapes on several levels. Of course, that's an overly simplified version-in reality, most complex models are comprised of multiple separate smaller shapes that are tweaked individually. When working with 3D, you usually start with a basic geometric shape (a cube, sphere, cylinder, etc.), and start tweaking it with various modifiers until it resembles what you're trying to create. The final result may be a static scene rendered from a specific angle, or a detailed model that can be examined from all angles. ![]() The basic idea of 3D modeling is to create three-dimensional shapes which are then visualized in different ways.
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